Rotate JLabel Vertically
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To rotate a JLabel‘s text vertically, you only need to use this class and pass it as a parameter to the JLabel‘s setUI() method. Kudos to the developer who created this class to make it easy for other developers to plug this class in and create a vertical JLabel in an instant.
To use this class, check the code below:
This is the code for the VerticalLabelUI class.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | public class VerticalLabelUI extends BasicLabelUI { static { labelUI = new VerticalLabelUI(false); } protected boolean clockwise; public VerticalLabelUI(boolean clockwise) { super(); this.clockwise = clockwise; } @Override public Dimension getPreferredSize(JComponent c) { Dimension dim = super.getPreferredSize(c); return new Dimension( dim.height, dim.width ); } private static Rectangle paintIconR = new Rectangle(); private static Rectangle paintTextR = new Rectangle(); private static Rectangle paintViewR = new Rectangle(); private static Insets paintViewInsets = new Insets(0, 0, 0, 0); @Override public void paint(Graphics g, JComponent c) { JLabel label = (JLabel)c; String text = label.getText(); Icon icon = (label.isEnabled()) ? label.getIcon() : label.getDisabledIcon(); if ((icon == null) && (text == null)) { return; } FontMetrics fm = g.getFontMetrics(); paintViewInsets = c.getInsets(paintViewInsets); paintViewR.x = paintViewInsets.left; paintViewR.y = paintViewInsets.top; // Use inverted height & width paintViewR.height = c.getWidth() - (paintViewInsets.left + paintViewInsets.right); paintViewR.width = c.getHeight() - (paintViewInsets.top + paintViewInsets.bottom); paintIconR.x = paintIconR.y = paintIconR.width = paintIconR.height = 0; paintTextR.x = paintTextR.y = paintTextR.width = paintTextR.height = 0; String clippedText = layoutCL(label, fm, text, icon, paintViewR, paintIconR, paintTextR); Graphics2D g2 = (Graphics2D) g; AffineTransform tr = g2.getTransform(); if (clockwise) { g2.rotate( Math.PI / 2 ); g2.translate( 0, - c.getWidth() ); } else { g2.rotate( - Math.PI / 2 ); g2.translate( - c.getHeight(), 0 ); } if (icon != null) { icon.paintIcon(c, g, paintIconR.x, paintIconR.y); } if (text != null) { int textX = paintTextR.x; int textY = paintTextR.y + fm.getAscent(); if (label.isEnabled()) { paintEnabledText(label, g, clippedText, textX, textY); } else { paintDisabledText(label, g, clippedText, textX, textY); } } g2.setTransform( tr ); } } |










May 7th, 2010 at 9:21 pm
Thank you very much. Finally I found a working one class
BTW: Maybe it would be useful to post imported packages and fix &s in the code
May 7th, 2010 at 9:30 pm
lolz. if you use a GUI, you can automatically import classes. just did not want to post them as it would lengthen the code
but thanks