Prince of Persia: Rival Swords for PSP is the conclusion of the Sands of Time trilogy, but the homecoming has not gone down according to the Prince’s plan. Instead of a sedate life spent getting fat and carousing with the Empress of Time, he finds Babylon burning and going from place to place through acrobatic moves.
Yep, I said acrobatic because instead of having many sword fights against grunts and bosses, even at the start of the game, you would already be doing many jumps from pole to pole. It does not even help that when your character dies from a high fall, you would go back to the beginning where you last saved so make sure you always drink on the fountain to save your progress.
I probably have not reached the middle part of the game yet but I decided to write about this game because of the frustration that so far while playing this, it has mostly been jumping from pole to pole. The only positive with this game is the assassin feature where you creep up your enemies from behind and do some cool assassin moves. The graphics seem to be scaled back but still good.
I may be frustrated with the acrobats but I guess I still am going to finish the game with the mindset of the challenge to finish it.